Goblinpunk: A Personal Appeal
I don’t even remember how young I was the first time I played a roleplaying game. I remember what it was though: on the floor of my friend’s house, I played a Tie Bomber pilot who was going to be making an attack run on the normal players of a Star Wars RPG game. I got really into it, I also died. Tie Bombers aren’t very sturdy spaceships as it turns out. From my death, I was reborn into a roleplaying game nerd of ultimate proportions. I couldn’t get enough of them.
I loved the freedom to imagine the games allowed: the stories you could tell in an RPG could be whatever you wanted, you weren’t limited in the way a movie or book was, if you wanted something to happen, you could make it happen! You could explore wonderful and strange worlds, defeat or befriend your foes, and take the story to places no one expected. I was hooked for life.
Over the following years I played tons of different games, though I had a special favoritism towards games by White Wolf Publishing: every edition of Dungeons and Dragons, every edition of Star Wars, Men in Black, every single World of Darkness game, Paranoia, Exalted, WARS (an RPG that somehow ran its campaign for four years straight, despite only having 3 books of material), Serenity, Star Trek…. Over the years I played anything and everything I could. I love RPG’s, and so it makes sense that from an equally young age I started making them.
My first RPG was a “Legend of Zelda” RPG I made for my friends and I to play. Then I made my own universe called “Xenex” into a game. Later, I helped my pals to create a “Harry Potter” RPG for fun. I had a blast making them, and I dreamed someday of being able to make my own for real, to have my name up on the shelf and have people play through adventures and worlds I’d helped create.
So, in 2011, with several of my friends, I co-founded Shotgun Angel Games LLC. The road we got on wasn’t an easy one. Our first Kickstarter was too generic a concept to work, and we our close-knit staff lost a few members as time wore on, but we kept going. We kept pressing on. Its been 5 years since Shotgun Angel Games started, and after years of work and effort, we’re finally on the verge of something amazing: releasing our first, real, adventure module. Full color, Pathfinder compatible, and filled with wondrous adventures for people to play through featuring Steampunk Goblins. Blimps flying through the air with Goblins flying out with steam-powered jetpacks! Clockwork Golems, and Napoleonic Goblin Emperors! Its a fantastic RPG adventure, and we’re all really proud of it.
But like all things, we need money to get going. This is it, our shot, our chance to show our stuff and build from this foundation to make the kinds of games we’d always dreamed of. Even if you don’t like RPG’s, the spirit and push behind this book is strong, and maybe you can find something to support there.
We hope you’ll find something you love, and you’ll back our Kickstarter to help realize this long time dream of ours, something we hope to keep going with, and maybe make careers out of. This is the first step to climb, so give us a leg up.
You can back the Goblinpunk Kickstarter below:
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Poet, Playwright, Game Designer, Writer, Freelancer for hire.